Shape memory direct answer
Shape Memory Test
Shape Memory Test measures short-term spatial recall. You see a generated shape, then recreate its position, scale, and rotation.
The report compares target and submitted geometry with raster overlap plus drift measures. Shape similarity needs more than one number because position, scale, and rotation errors can look different.
This is not a motor-control, visual-spatial disorder, or clinical drawing assessment. Pointer precision, screen size, viewport scale, and touch input can change performance.
Evidence at a glance
5 shapes per standard run
64x64 raster overlap comparison grid
IoU Jaccard-style overlap basis
4 tracked errors: overlap, center, scale, rotation
Target source Seed-generated circles, polygons, and stars with controlled position, rotation, and scale.
Measurement Raster overlap / Jaccard-style comparison plus center, scale, and symmetry-aware rotation drift.
Report use Outline overlap, center drift, rotation drift, scale drift, and round-by-round consistency.
Boundary Not a clinical visual-spatial test, motor test, or drawing-skill certificate.
Evidence
What authority supports this test?
The app compares target and submitted geometry with a 64x64 raster overlap score, then applies symmetry-aware rotation and scale penalties.
The cited overlap references support Jaccard / IoU-style binary image comparison language. They do not certify the memory task.
Target fairness
How same-seed comparison stays fair
Bot Challenge is labeled as a system rival and uses deterministic comparison pressure.
Friend Challenge and Live Match use the same seed, difficulty, and round count, so both sides recreate the same target geometry.
Limits
What can affect the result?
Pointer precision, touch-screen size, motor control, viewport size, and visual attention can affect results.
Report meaning
What the shape report should explain
A useful shape report explains whether the miss came from where the shape was placed, how large it was, or how it was rotated.
The report should avoid overclaiming because pointer device and viewport size can strongly affect a geometry recreation task.